Let It Ride is a card game that uses the ratings that you can know from poker. You are not playing against other players or the dealer. The player only bets on the fact that from three of his cards and two common ones he forms a winning combination, which is taken from poker. The lowest possible hand is to win a pair of tens. Anything lower loses.
Despite its name, Let It Ride has a slow flow. Thanks to that, the game was very popular, especially among seniors and beginner players. In the last ten years, however, the popularity of Let It Ride in casinos has begun to decline. This is because the card game has a relatively high house edge, which reaches 3.51% when using the optimal strategy.
How to Play Let it Ride
- The player places three bets of the same amount on the table
- The dealer deals three cards to the players and places two community cards face down on the table.
- Once a player has looked at his cards and has not yet seen the first community card, he has the option to remove one of the three bets
- The dealer turns over the first community card
- Players have the option to remove their second bet
- The dealer turns over the second community card
- Players are paid out according to the highest payout combination of the five cards and the value of the bets left on the table
Payout ratios for individual hands
Hand | Payout |
Royal Flush | 1 000 in 1 |
Straight Flush | 200 in 1 |
Four of the kind | 50 in 1 |
Full House | 11 in 1 |
Flush | 8 in 1 |
Straight | 5 in 1 |
Three of a kind | 3 in 1 |
Two pairs | 2 in 1 |
Pair of tens or better | 1 in 1 |
The optimal strategy for Let It Ride
As you can see, this is a straightforward game, where the only decision with which a player can influence the game is to decide when to remove or when not to remove one or two bets.
When to continue the game with all bets with three cards
- With any winning combination on hand
- Any three cards to Royal Flush
- Three cards in a row (except 2, 3, 4 or ace, 2, 3.)
- Three straight flush cards, range four *, at least one high card (10 and up)
- Three straight flush cards, range five **, at least two high cards
When to continue the game with all bets with four cards
- Any winning combination
- Any four suited cards
- Any four cards to the outer straight *** with at least one high card
- Any four cards to the outer straight with no high card
- Any four cards to the inner straight **** with four high cards
* Range four means three cards include the order of 4 cards (e.g. 7,8,10)
** Range five means three cards include the order of 5 cards (e.g. 7.9, J)
*** Outer straight describes a situation where a card with a minimum or max value of the order is missing from the straight (e.g. 4, 5, 6, 7)
**** Inner straight describes a situation where a card is missing in the middle of the straight (for example. 4, 5, 7, 8)
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