FAST or Fibonacci Advantage Skipping Technique is another professional system which appears quite often in different internet offers promising guaranteed winnings in roulette. The basic principle of the system is to follow skips of the roulette’s ball – the total distance of two numbers in a row which you hit (i.e. if you hit 32 and then you hit 19, the skip is 2).
You always have to count the distance of those numbers which have a shorter distance between each other, therefore the skip is always a number from 0 to 18.
Main attention is focused on skips of the Fibonacci sequence: 1, 2, 3, 5, 8, 13, 21 and 34. Due to the fact that numbers 21 and 34 are higher than 18, the number 18 is subtracted from them, so you get the number 3 and 16, so the group of these concerned skips are 1, 2, 3, 5, 8, 13 and 16.
These numbers are then divided into the low numbers (from 1 to 8) and the high numbers (from 8 to 16). The number 8 is included in both groups.
Subsequently, it is necessary to assess the bet size. There are two levels of bet size – betting on low units and high units. The high units are 13 times as big as the low units (for example if your bet size is 1 unit and 13 units).
The game itself works as follows: within the first 12 spins, you watch how many times a certain skip hits (you pay attention only to the Fibonacci skips). On your 13th spin you choose two skips in accordance with the last recorded skip – if the skip was lower (0 to 8), you choose from these skips: 1, 2, 3, 5, 8. If the skip was higher (9 to 18), you choose from these skips: 8, 13 and 16.
Then you look at the last number that hit and you subtract two relevant skips on the roulette wheel in both directions, so you get four numbers. On the following spin you bet 1 unit on all numbers except these four numbers ( for example: following a low skip where the roulette hits 7, and selected skips were 5 and 8, this would correspond with the numbers 26, 31, 15, 1, so you would then not bet on these numbers).
Your bet size is determined by the previous skip. If the last skip was low, then you bet lower units and if the last skip was high, you bet higher units. Now the question is how to choose the relevant skips (you only consider the Fibonacci skips in each group separately):
- You firstly choose two skips, which you did not hit within the first 13 spins
- If you do not find two such skips, you continue by choosing those skips which occurred most frequently
- If the Fibonacci skips occurred more than 6 times, you do not bet at all and you wait for the following 12 skips
- Using this method you evaluate the skips on each spin.
Further rules to consider:
- If you bet lower units and you lose, on another spin you increase the bet size and you bet higher units instead of lower units. Relevant numbers, on which you didn’t bet yet, are derived from the two last skips.
- If you bet higher units and you lose, you reset the game.
- You also reset the game if you hit the Fibonacci skips more than 6 times. Or you continue playing but only with the lower bet sizes.
- You have to assess the maximum profit for each series (for example a profit of 200 units) and if that profit is reached, you reset the game or continue playing but only with low stakes.
What do the Statistics say?
If you take the sophisticated choice of numbers into consideration, you can ascertain that it is based on the betting of 33 numbers, therefore in the long term it will always go below zero: the probability of winning is 33/37 = 89, 19% on each attempt, so keeping a total stake of 33 units, results in a loss of 89, 16 units (3*89, 19-33*10, 81) per 100 spins.
Naturally, this should hold true in the long-term average without regard to the choice of numbers. In the FAST system, you continuously alter your bet size, which can cause local slumps (both downward and upward trends). Unfortunately, in the long term, the system should slope downwards. However, let’s test this system over 25.000 spins:
What else could we try? This system already included the progression – if we bet low units and you lose, next time you bet high units. So we had virtually nothing new to attempt applying. We then tried something called «stop-loss». The FAST system was tested by applying limitations such as a maximum profit of 200 units – this meant that if we reached the maximum profit, we reset the game.
Within the bounds of minimization, we also attempted to apply other limitations such as a critical profit of 3 units i.e. after an initial win we reset the game. And the result is shown in the following graph: